(Il)Logical Progression

Random Musings by the Truly Random

Metamorphosis achieved!

It’s always nice to pick a little something new up at the game store, especially if it’s newly released.  This time, it was Privateer Press’ latest addition to the Hordes game, Metamorphosis.  This third release for the Hordes game offers up new beasts and Epic Warlocks, bringing it a little closer to on-par with the types of units that WarMachine has to offer.  It still has a little ways to go, but then again, Hordes is two or three books behind (WarMachine currently having 5 main-faction books, plus the Privateer force book), but this one looks good at first glance. 

We have a few new concepts for Hordes in this book to peruse:

  • Epic Warlocks – Finally, the Hordes story begins to advance its existing characters.  Each faction has advanced two of its previous Warlocks to Epic status for larger, more powerful games (750+ points), and with new, more spectacular looking figures, to boot.  I can’t wait to pick up Epic Lylyth and Epic Kaya, and from what I’ve read in other places, Epic Morghoul and Epic Thagrosh are making serious waves.
  • Unique Warbeasts – Like the Thunderhead and its ilk in WarMachine, Hordes is getting some special ‘character-esque’ Warbeasts, which I have to say all look awesome!  A three-headed Dragonspawn?  A masked Cyclopean samurai?  A half-stone troll? And a ‘super-Woldwarden’?  How can you go wrong with that?
  • Dragoons – Like Legends did for WarMachine, each faction got its own dragoon – a cavalry solo which dismounts and continues to fight on foot after the first time it’s destroyed.  And like its WarMachine Legends bretheren, it doesn’t have to pay extra for the dismount option.  (I wonder if the original Khadoran dragoon still has to pay extra?)  Best of all, we have a flying Dragoon for the Legion, which ought to prove interesting.
  • Lesser Warlocks – Similar to Mercenary Warcasters in WarMachine, these Minion solos act similar Warlocks in the way Cygnar’s Journeyman Warcaster does in WarMachine.  They manage fury, can transfer damage, cast animi, and command a Warbeast, though unlike the Cygnaran Junior caster, they cannot run just any Warbeast.  Instead, they are all paired up with a unique Warbeast which comes as a package deal with the Lesser Warlock.

As for the book itself, like all Privateer WarMachine and Hordes books (save the original WarMachine Prime), Metamorphosis is full color, complete with painting tips, plenty of fluff, and some inspired dioramas based on the events presented. 

The artwork for the units is mostly good, with a different artist seeming to illustrate most of the units for a single faction, which maintains a certain consistency to the artwork.  I do think that despite the fact that I’m not partial to the Circle illustrations, it’s a good move on Privateer’s part to handle the illustrations in this manner for two reasons – one, the consistency unifies the feel of the faction in this book, much as one would try to unify an army by using a consistent palette when painting, and two, it means that they won’t burn out Andrea Uderzo quite so quickly – he only illustrated the Legion section this time. (For those who don’t know Andrea’s work, he practically did all the character illustrations in the Privateer Forces book, and his stuff is fantastic.)

The miniatures are well done, save maybe the Shadowhorn Satyr, but that’s the fault of the figure itself, rather than the paintjob or presentation.  (It’s, by far, the most static-looking, characterless figure in the Privateer line.  I hope they learn their lesson from all the comments being made regarding it.)  I’m looking forward to seeing the figures for those models not yet presented in the book (such as all the Dragoons – I really wanted to see those), though they have made some decent choices about which figures to convert over from their Iron Kingdoms RPG figure line – Viktor Pendrake and Lanyssa Ryssyl are good figures to keep in production.

All in all, I’m happy with how this book looks at a glance – we’ll have to see on the table exactly how this book plays out overall. 

Final analysis – Well worth it!


February 27, 2009 Posted by | WarMachine/Hordes | , , , , | Leave a comment

Well, here goes nothing!

Ah, the internet.  Refuge for the anonymous.  Soapbox for the vocal (or in this case, wordy).  A place where people can say what they want, when they want, with little consequence, save perhaps the occasional snarky comment.   Hmm…

I’ve never thought that I have much to say that others would want to read about/listen to, but I find myself being rather vocal on other forums and boards, awaiting and choosing opportunities to express myself (quite often in length).  So, I thought to myself, “Why wait for the opportunity?  If you blog, then you’ve always got an opportunity!”

And so, we arrive at my first attempt at blog immortality…

(Il)Logical Progression.

What’s it about?  Like most out there, it’ll be about whatever I decide to post…  Most likely it will contain stuff about my experiences in World of Warcraft (to include but not limited to wordy responses to other WoW blogs and such), miniature gaming (like Warhammer/40K, WarMachine/Hordes, or Flames of War), scale modelling (mostly Gundam), and anything else I can think of.  We’ll just have to see – I’m new to all this, and I don’t believe in beginner’s luck.

Who’s it targetted at?  It’s targetted at anyone who will be willing to give up a little bit of time to read.  (Which at this point should be nearly nobody.)  How long it stays like that will be interesting.

Why am I doing this?  Honestly, the jury’s still out on that.  Maybe I just like to see my thoughts in words?

And why (Il)Logical Progression?  Because it’s going to be a little bit WoW-inspired (hence the Progression), and very (il)logical (the “me” part).

Beyond that?  You’ll have to just wait and see… because even I’m waiting to see.

Here’s to a hopefully long-lived and well received blog.

My 2 yen to anyone reading,


February 27, 2009 Posted by | General Musings | , , | 1 Comment